Thursday, April 28, 2016

Character Builder #1


character bank:

"Marcus Quinn Claudus." She told him. He stared at her.

"Claudus?"
"Mmhm."
"You're sure."
"yep"
"The survival of the kingdom depends on that flop?"
"That is correct."

The captain of the guard took a deep breath. "I'm going to make some changes to my will before we head out."


Five miles away, Marcus Quinn Claudus stirred in his afternoon nap.

Captain Yarvis, Court wizard Anabell and three unimportant guards set out for Marcus's cottage. They arrived to find the magician munching on bread in his flower garden. 

"Greetings Anabell, it's been a long while." He motioned them to join him on the ground. "How are you keeping, up in that stone monstrosity?"

"I'd be doing better if we weren't under attack by necromancers." She answered. "I need to see your books." 

"Ah, that explains why you've come here." Marcus leaned back. "You need a necromancer."

Captain Yarvis gripped his sword, Anabell soothed him. "Don't worry, Marcus is a necromancer in name only. I don't think I've ever even heard of him performing anything."

"Yep, you can relax your guard. I have the books and I know how to use them. That's really about it."

Yarvis relaxed his grip but was no less tense. Wizard Anabell locked eyes with Marcus. "We're in a hurry, so if you would show us to your books I would appreciate it."

"Fine." He got up and led them into his cottage. Once in the doorway he indicated that the three guards remain outside. Captain Yarvis raised an eyebrow, but did not contradict him. "The fewer the safer," Marcus explained. He led them through his sparse cottage, past a gilded chess set (which stood out in contrast) and down a hatch in the corner.

From a lit taper on a table Marcus proceeded to go around the room lighting seven oil lamps hanging from the ceiling. He then put out the taper just as Yarvis hopped off the last rung of the ladder. "What is this cave?" he asked gruffly.

In truth, the captain wasn't far off. The depth of the hollow was seven paces, it's breadth was seven paces, it's height was seven paces. This left it to be quite small, and damp from the dirt and rough bricks. The moment the lamps were lit, the room was filled with smoke in spite of  a hole connecting the nook to the chimney. The only furnishings were a table in the center and a bookshelf, completely full of black bound books, positioned across from the ladder. It was cramped, and dim. None the less, Marcus was none too happy to hear it called a cave.

"I'll have you know there is more power in this 'cave' than in anywhere in your stone house. It is protected by magic more powerful than you have ever encountered." Yarvis rolled his eyes, which Anabell saw.

"Don't scoff. He's telling the truth." A quizzical moment passed. "The books," she said pointing, "they are bound with black magic. Even if I tried I could never open them. It also seems this room follows the rule of seven."

"It does," Marcus interjected. "Seven sconces, seven paces in depth, seven in width, seven in height, seven shelves with seven books, and seven pieces of silver hidden from sight. It elevates the power of all the magic in this room. It also follows the path of three,"

"Ok I'll bite, what is the link of three?" Yarvis asked.

Marcus allowed Anabell to answer. "He means there are three of us in here. Magic is best controlled by three points; since magic swirls around life energy, the three of us make magic easier to control. So what he means is there are three talismans in this room causing the magic from those books to flow throughout the chamber."

Yarvis glared at Marcus "Sounds like a waste of time to me, if he doesn't even do any magic."

"There are other benefits," the wizard interposed. "Now, could we move on to saving thousands of people?"

The captain blanched and the necromancer stepped up to his book set. "What can you tell me about this necromancer's threat?"

"Not much, it's necromancy."

"Well, that narrows it to three categories. . ."

"THREE!" Yarvis exclaimed. "What do you mean?"

"There are three categories of black magic that are death magic. Out of seven categories in black magic and three types of magic, three categories aren't bad!" Marcus snapped. He took a breath, "We'll start with resurrection, that's the most likely." He pulled  one particularly thick black book and placed it on the table. "This one has some of the most powerful spells in necromancy. If we're talking thousands, this is the book to check."

He made to open the front cover. It didn't open, instead the whole book tilted. Then he tried to pry it open. Next he picked it up and began to struggle with the binding. "Open you stubborn text." After a moment, he slammed it on the table. Anabell smirked. Marcus pulled a knife from his belt and began to scrape at the side of the binding trying to get a purchase on the cover. "What do you want from me?" He asked of the non-responsive book. His eyes narrowed. "You vindictive little. . ." He picked up the knife once again and with it sliced the tip of his finger, allowing his blood to drip onto his book.

The blood disappeared into the black leather and the cover soundlessly opened. Anabell loosed a chuckle. "That was a bit excessive."

"The books upset that I can't use it." grumbled the mage. "What do I need to find?"

"It involves a human sacrifice, we think an infant." Anabell said with not a little disgust. "There was also something about the phase of the moon."

"Moon phases, that'll help."

Captain Yarvis grimaced. Marcus noticed. "There is a reason, captain, why black magic is forbidden. Sacrifice is not uncommon, and human sacrifice is not unheard of in spells of great power." He continued to flip pages. "Here's one, a blood curse. Pierces magical protection, multiple targets. . . nope not usable for a kingdom of targets." Yarvis sat down, anticipating a long time to come. "Stand up captain. There is a reason I don't have any chairs in here. If you were to doze off, there's no telling what these books would do to you. Lone books have destroyed better men than any of us. A complete set, could plant a seed of madness with a single moment of weakness." He began rambling, a help for his focus. "The philosophers number, the number of infinite. Seven by seven, magic squared."  He licked his lips. "That's why forty-nine is when a wizard reaches his zenith of power." He paused to take a closer look at one of the spells. He shook his head.

Hours passed. None of the three bothered to track how many. Part way through Marcus put away the book and drew-out another from a different shelf. He struggled slightly less to open it than the first. Thus far, he had not found anything matching Anabell's information.

Several more hours later, Marcus had gone through two more books. Even though he had found a few likely spells, none of them seemed to fit. Anabell was becoming quite irate with him.

"How can you have these books for years and not be able to identify likely candidates? If I were in charge of them, I'd have organized lists of all the spells by now."

"Then you'd be foolish." Marcus calmly said. "Black magic and lists only work against you. I could make a list, but all that would accomplish is cursing myself. That's part of the reason why the black books are protected as such; dark magic taints whatever it can."

"Fine, but how hard could it be to open a book!" She pointed to his bruised and bloodied hands.

Captain Yarvis stirred up with a growl, "This isn't helping!" He took in a long and, if possible, intimidating breath. "Time is of the essence, so how about we focus on the task at hand. Marcus, is there anyway to speed this up?"

"Yes," he replied. "Stop trying to rush me. The more I'm interrupted the longer this is going to take. I can't just suddenly be a great necromancer, no matter how I may wish to."


*Removed for boring predictable content*

After refilling the oil lamps, on the eighth book, Marcus Quinn Claudus found the spell.

"Here it is." He looked up at Anabell. "It's an unnamed spell, but it requires the sacrifice of three infants at the seventh full moon."

"What does it do?" the wizard asked.

"It raises an army of undead."  Captain Yarvis loosed a low growl.

"A righteous army. by killing three infants the necromancers fill the righteous undead with a bloodlust. They could destroy an army under the right circumstances."

"what circumstances?" Yarvis asked.

"Timing, these undead only last a week. Also in order to have an army's worth you'd need to find a graveyard full of righteous deaths." He took a breath. "A crusade graveyard would do it. Isn't there one a few days south?"

"What sort of time does that give us?" Anabell inquired.

"Seventh moon is coming up. The ritual takes three nights to perform and they need at least five powerful necromancers." He muttered "They could start tomorrow night."  He gravely concluded.

"How do we stop it?"

"Kill the necromancers, save the infants don't get killed. The problem is, they don't need to be at the graveyard, just nearby." He yawned. "If it comes down to the last night, you'll be able to trace the dark energy of the ritual about half a day before the ritual is complete."

"and if we can't find them in time, how do we stop them?" Yarvis asked

"Turn them." He glanced at Anabell. "They may be an army, but they are still just basic undead"

"Are you sure?"

A pause, "let me check again." His finger dragged across the page. "Yyeeah, no. They cannot be turned from their purpose. Nor will mortal weapons slay them. They can't regenerate, though." He nodded. "So if the worst should happen cut off their legs and hope they can't crawl here in the week that they live."

"You're sure about the week part, right?" Anabell silently prayed that he was.

"Yes, actually one lunar week. So you'll have about six days to stop them." Then he added, "hopefully you'll reach them before the ritual is finished though. "

"Best be off then." Said Captain Yarvis as he mounted the ladder.

"Indeed." Wizard Anabell followed after.

"I'll send the bill up to the castle, shall I?" Marcus called after them. "I suppose I'll have to." He added after hearing the door shut.

He moved the eight books from the table to their proper places on the seven shelves, carefully shutting them as he did. Approaching the ladder, he whispered "Flickering flame come forth to stop these shadows with a steadfast light."

The flames from the lamps extinguished and the taper on the table lit.


Saturday, April 9, 2016

Prompt #2




dialogue prompt:


"That is a terrible, horrible, incredibly foolish idea." He paused. "Let's do it and see what happens." 

So they did.

*Later* 

"SUCH SHENANIGANS DO NOT BEFIT A DEATH!" Their supervisor closed the door to his office. He then continued at a lower volume. "Twelve died, twelve! What are we, terrorism? NO, we. are. natural, causes. Got that?"

"Sir if I can ex..." Holland began.

"Explain!? Explain what? That you and Jerold got bored and decided to string together your assignments. Even though it is strictly prohibited, that is exactly what you two did." Jerold stared down at his shoes. 

"I can hear it now, 'say isn't this dull let's combine three heart attacks, a stroke, two aneurysms, and a S.A.D.'" He took a deep breath, and then spoke more calmly. "I have to go to a meeting for each of those five unplanned deaths. Suicide is sending over a case worker to help with the paperwork." He sat behind his desk. "As for you two," he sighed, "You're going to the Grim."

Holland and Jerold started.

"The Grim!?!" Holland exclaimed. Jerold whimpered. Their supervisor looked down at the report on his desk. "Yes, Mr. Holland. To the Grim."

"Surely you don't have to do that?" fear dripped from his words like honey. 

"You're right, I don't." Jerold relaxed a bit. "But that is what I've decided to do. One unplanned death is serious, five is practically criminal." Jerold keeled over in a dead faint. The supervisor callously added, "take him with you, you're expected immediately." Holland blanched.  

Tuesday, February 16, 2016

Prompt #1a

letter from a 9 year old girl  A little sister sending money to an older brother who is killing to support the family?:



Laurence stared down the scope of his modified G28 rifle, its time for use had almost come.

A jeep barrelled down a jungle trail, Inside were three men, former cartel hitmen not even worth the million dollar contract they had just lost. They rounded a turn and a thousand meters away was their safe house, where they intended to bunker down after their failed attempt at an assasination. They couldn't see the rented helicopter behind the house. At four hundred meters six shots were fired. At three hundred and fifty meters the jeep slammed into several trees. Laurence made a call, and received the final payment of his contract.

The next day his jet was in the air leaving Guatemala behind and Laurence was pondering over a hand written note. Laurence had picked it up from his dead drop in London as he was traveling to Guatemala but hadn't taken a good look at it. He flipped open his phone and made a call.

"Brandon Wilks electronics," the voice said over the cell. "What can I help you with?"

"It's Laurence Cassidy, I'd like to ask you about internet security."

"Oh, hey! Did you change your number or something I thought you were a cop?"

"No, same number. I'm using a burner," Laurence replied. "Figured I might as well use the minutes before I toss it."

"You never were much of a waster. What do you need to know?"

"I'd like you to figure out how a nine year old girl living in the suburbs of Glasgow found out how to get a letter and twenty three pounds to my dead drop at the London City Airport."

 "What?!?" came the shocked reply.

"I said I'd like you to . . ."

"Yes, I heard what you said" Brandon interrupted.  "I just don't understand. It shouldn't be possible." Laurence rolled his eyes and made a grunt. "Right," Brandon continued. "pull up your laptop so I can connect to it and we can go through this together."

"No can do Brandon. I'm on my plane."

There was a pause. "It's nice to know that signal booster I installed is working." Brandon cleared his throat. "I'll get to work on it from here and we can comb through it once you get back."

"Yep, and I'll give you a head start. the girls address is 321 Hedge Row Drive."

"Okay I'll start with that. Have a pleasant flight!" Laurence snapped the phone shut.

He read the pink ink of the letter for the eighth time.

Dear Murderer,

I need you to kill my step-dad. He is cruel and mean and needs to die.
I've included the money, now kill him. But leave me and mommy alone. 
We live at 321 hedge row dr. and we're really close to Glasgow. 
Please kill him soon, I don't want to see him again. So you don't
accendently kill me, I'm nine and have pretty brown hair and I'm the 
tallest in my class.

Love,
Jessy



Tuesday, February 2, 2016

Question #0b

Rules of Divination
1.     Observe, do not act out of ignorance; you must watch and learn.
2.    Do not question what you see, question the interpretation.
3.    There are no contradictions, only missing explanations.
4.    Do not ignore a sign, not one, not ever.
5.    Nothing seen may be unseen.



Am I missing anything?

Saturday, January 23, 2016

Story building #5b

dialogue prompt:



Alisa smiled a little, "You're a manipulator."

"I like to think of myself as an outcome engineer," Claude replied. "Besides, if they want to waste their time looking for a dinky old sword, they may as waste their money too." He watched as the treasure hunters faded in to the crowed at the Redington spring fair. 

"And those flower chains you sold them?" Alisa raised her eyebrow.
"Festive and conducive to merry spirits." Claude said as he stored their gold in a hidden drawer of his wagon.
Alisa rolled her eyes at her guardian. Though he was nearly thirty-seven his personality as well as his body were  twenty-two. "Well then, since I'm clearly not going to miss anything I'm going into town to have a look at the wares."
"As you wish. just be sure not to get locked inside," he said with a trace of concern.
"I won't almirra (elvish term: adoptive father), I'll be back well before dusk." With those words, Alisa mixed into the churning throng. Claude then took this moment to go behind his vardo and see that his cows and bulls were in want of nothing. 

While he was out of sight, a dwarf approached his vardo. In this land, dwarves were seldom adventurers. Most preferred to stay in their mountains, or else if they did travel they were merchants. None the less, there were some dwarf adventurers and all of them were treasure hunters.
This particular dwarf treasure hunter was names Kil'ador. He had after many long years, finally found out how to locate a very precious magical item. Unfortunately, he had also discovered that only people of a certain blood lineage could access its chamber. As such, while the other members of his team purchased supplies, Kil'ador sought out a soothsayer to locate someone who could aid the effort. 
Kil'ador strode up to the vardo with dwarfish purpose. He jumped, as much as a dwarf could, up the four steps into the wagon.
Then he froze in place, caught in awe of the interior of the vardo. In the doorway rested a dozen beautiful flower chains. Beyond them were cabinets and drawers made of gleaming spruce. From the roof hung shelves loaded with chests and crates. In the center, covered with a dark green cloth, was a round table. But what really got Kil'ador's attention, was the polished silver mirror on the surface of the tablecloth. It was pure, that much was certain to the dwarf. It was unlike any other mirror the treasure hunter had seen. It shined more purely than any but the best silver, with a slightly concave surface, lining the edges were ruins of a language unknown to Kil'ador. He drew nearer to the mirror, his dwarfish heart enamored by the unknown value of the mirror. So enamored was he that he neglected to even notice the shelves of books beyond the table. Nor did he notice second door to his right. The door through which Claude returned.

"May I help you, dwarf?" Claude asked with eyebrows raised. Kil'ador took a guilty step back and fumbled for words.
"well, um, er, ya see, erm."
Claude cut him off. "You're here to seek my mystic guidance in order to locate something of great value is that it?"
Kil'ador shook his head a little. "No, a person," he said,"a person who has the power to access something of great value."

"A person, huh, that may be a little tricky." Claude rubbed his chin. "Tell me what you know about this person and I'll see what I can do."
So the dwarf explained about the lineage and how he didn't actually know the name of the person. However, he did not open up his plan to Claude. Nor give any hint about what item it was he was searching for. While he listened, Claude put away his mirror into a cabinet. and began to extract and replace various items as Kil'ador told what he knew. First there was a bundle of herbs, he put these away when Kil'ador admitted to not knowing the person. Next there was a flask of some brackish liquid, Claude put this away when Kil'ador didn't know the name. After that a pouch of needles, and after those some brownish paint. Finally, when Kil'adore finished, Claude reached up to the shelves hanging over their heads and removed a large leather bag full of clattering objects. 

"This will do it." Claude said as he took a seat behind the table. "Although, this method will be rather expensive for you."
"If it works I will gladly pay," Kil'ador answered.
With a nod, Claude dumped the contents of the bag onto the table, and out came dozens of knucklebones inscribed each with a rune in the language from the mirror. With quick movements the soothsayer plucked out four knucklebones from the pile. Holding the four in hand, he brushed aside the pile leaving a clear space in front of him. 
Claude extended hand, and in his palm the knucklebones seemed to quiver for a moment. With a flick he cast them into the air. They fell to the table, two rune down and two rune up. 
"You'll need to travel south east." Claude said chrisply. "I've enchanted these knucklebones to point out this person you're after. Each rune stands for one of the four directions. This one is East." He raised the knuckle bone to show Kil'ador. "This one is South" he raised the south rune knucklebone. "This one is West" he displayed that one as well. "Which means the last one is North." Kil'ador inspected the north rune for himself. "The best part of this enchantment is that anyone can use them now. Just give them enough of a toss to move and they'll align with the direction of your query. The only thing that will stop them is a shielding spell, but if that ever happens they'll just lead you to another descendent who happens to be closest" 
"Very fine, I'm sure" Kil'ador muttered. "For what price are they mine to use?"
"I see you are one who knows the value of things so I shall give you but my lowest offer, twenty-eight gold pieces, seven per bone." 
Kil'ador inwardly groaned, he could afford twenty-eight in gold but only if they were to set out on foot. This was far from Kil'ador's plan, but the soothsayer seemed honest about twenty-eight being his lowest price. So, he decided to barter.

"Alas I could not part with that amount of gold." He said using his best market voice. "Perhaps I could interest you in this dwarf crafted appraising glass, as a fair trade." 
Fair was stretching things a little, this glass had been purchased for only ten gold pieces. However, the finery of dwarf craftsmanship was rare in Redington and so Kil'ador hoped the difference of value would be  overlooked. 

Claude reached out his hand to receive and examine the glass. "It is of good value, but it alone is not enough." Claude paused and leaned forward a little. "Since you don't wish to part with your gold, include that smaller dagger of yours and I will consider this a deal done."

To Kil'ador this seemed a fair trade, and so left the wagon tossing and catching the knucklebones, confirming the location and beaming with success. Claude for his part, swept the other knucklebones back into their bag and grinned at the acquisition of his new appraising glass, and at such a good price.